Four plans

The clock, filled in.

Four evenings written out by the hour, so you can see where dinner, speeches, the programme and the loud part actually sit. Each plan names the formats that fit it. Times are local, and every plan can be rearranged.

Company evening / 6 hours

The evening that starts with dinner

The most common shape for a company night. People eat first, speeches land while everyone is still seated, and the programme opens afterwards so nobody has to choose between the tables and their main course. The last hour stays loud.

Timeline for The evening that starts with dinner
15:00Bump-in starts. Tables, lighting and the photo corner go in while the venue finishes the room.
18:00Doors. Welcome drinks, the host introduces himself, guests find their seats.
18:45Dinner service. Two short speeches between courses, microphones already tested.
20:00Programme opens. Dealer-hosts take their tables, the photo corner is staffed, the pokies hire zone switches on.
22:00Floor hour. The DJ moves the room, tables keep running for whoever stays with them.
00:00Close. Tokens are collected, the host thanks the room, bump-out begins.
Dressed dinner tables with a lit stage end of the room before guests arrive

Formats that fit this plan


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Celebration / 5 hours

The night that starts on the floor

For an anniversary or a summer party where nobody wants a seated dinner. The arrival is the first scene, food is served standing, and the floor is open from the second hour. Two programmes run at once so the room never has one queue.

Timeline for The night that starts on the floor
16:30Bump-in. Carpet, press wall and lighting rig go up at the entrance and over the floor.
19:00Arrival on the carpet. Host at the door, photo corner open immediately.
19:45First set. Standing food service, the room fills, the costume corner opens.
21:00Both programmes run: the floor on one side, the tables or the glow station on the other.
23:00Last set, group photo, the host closes from the microphone.
00:00Close and bump-out.

Formats that fit this plan


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Team day / 4 hours

The afternoon that runs on a clock

A working-hours programme for a team that wants a task rather than a show. Everything is timed, every group moves on the same signal, and the debrief happens while people are still in their teams. It fits inside a normal office afternoon.

Timeline for The afternoon that runs on a clock
11:00Bump-in. Puzzle sets or quiz tables go in, screens and buzzers are tested.
13:30Briefing. Teams of five, rules in five minutes, the clock goes on the wall.
14:00First rotation or first four rounds. Game masters stay with their sets.
15:30Break with coffee, scores go up on the board.
16:00Second half, tie-break if the scores are close, trophy handover.
17:30Debrief and close. Bump-out is done by 19:00.
Team task stations with scoreboard and timer visible in a daylit room

Formats that fit this plan


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Family day / 6 hours

The day that belongs to families

A daylight plan with two lines running in parallel: stations for adults and a separate family programme with its own hosts. Announcements go through one PA so the whole site hears the same timetable. Casino-style activities are not part of this plan.

Timeline for The day that belongs to families
07:30Bump-in on site. Marquee, signage, stations and the generator go in.
11:00Gates open. Welcome at the arch, programme board visible from the entrance.
11:30Stations open on both lines. Hosts rotate groups every 30 minutes.
13:00Lunch under the marquee, one announcement block, group photo.
14:00Second round of stations, family line continues with its own schedule.
17:00Close, prize handover run by the client, bump-out begins.

Formats that fit this plan


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Adapting a plan

What moves, and what does not.

  • The order of the parts. Dinner, speeches, the programme block and the floor hour can swap places.
  • The level of the tasks. Timed formats can be made harder for teams that have played before.
  • The pause. Speeches and dessert can take a full half hour without shortening the programme.
  • Programme hours stay as booked. Moving the start does not add hours to the crew call.
  • Bump-in and bump-out stay outside the programme. Bump-in up to 3 hours before the event, bump-out up to 1-2 hours after.
  • The venue curfew wins. We plan the loud part around whatever your venue allows.

About the running order

Questions about the evening itself.

Can the order of the parts be changed?

Yes. Speeches, dinner, the programme block and the floor hour can be moved around each other, as long as the total hours stay the same and the venue allows the noise at that time.

What happens if the dinner runs late?

The coordinator shortens the gap, not the programme. Tables and stations open later and still run their full hours, which is why bump-out is scheduled with a margin.

Do guests have to take part in everything?

No. Participation in every activity is voluntary, hosts do not push anyone, and there is always somewhere to sit and talk instead.

Send us your hours.

Give us the doors time and the curfew, and we will fill in the rest of the clock around your dinner.

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